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    Build Log

    Build started: Project: gamelib, Configuration: Release|Win32

    Command Lines
      Creating temporary file "d:\# METIN2\- Happiness II\- Source\Binary [source]\GameLib\Release\RSP00000377122272.rsp" with contents
    [
    /O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp".\Release/gamelib.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi ".\ActorInstanceData.cpp"
    ]
    Creating command line "cl.exe @"d:\# METIN2\- Happiness II\- Source\Binary [source]\GameLib\Release\RSP00000377122272.rsp" /nologo /errorReport:prompt"
    Creating temporary file "d:\# METIN2\- Happiness II\- Source\Binary [source]\GameLib\Release\RSP00000477122272.rsp" with contents
    [
    /OUT:".\Release\gamelib.lib" ".\Release\ActorInstance.obj"

    ".\Release\ActorInstanceAttach.obj"

    ".\Release\ActorInstanceBattle.obj"

    ".\Release\ActorInstanceBlend.obj"

    ".\Release\ActorInstanceCollisionDetection.obj"

    ".\Release\ActorInstanceData.obj"

    ".\Release\ActorInstanceEvent.obj"

    ".\Release\ActorInstanceFly.obj"

    ".\Release\ActorInstanceMotion.obj"

    ".\Release\ActorInstanceMotionEvent.obj"

    ".\Release\ActorInstancePosition.obj"

    ".\Release\ActorInstanceRender.obj"

    ".\Release\ActorInstanceRotation.obj"

    ".\Release\ActorInstanceSync.obj"

    ".\Release\ActorInstanceWeaponTrace.obj"

    ".\Release\DungeonBlock.obj"

    ".\Release\PhysicsObject.obj"

    ".\Release\RaceData.obj"

    ".\Release\RaceDataFile.obj"

    ".\Release\RaceManager.obj"

    ".\Release\RaceMotionData.obj"

    ".\Release\WeaponTrace.obj"

    ".\Release\Area.obj"

    ".\Release\AreaLoaderThread.obj"

    ".\Release\AreaTerrain.obj"

    ".\Release\MapBase.obj"

    ".\Release\MapManager.obj"

    ".\Release\MapOutdoor.obj"

    ".\Release\MapOutdoorCharacterShadow.obj"

    ".\Release\MapOutdoorIndexBuffer.obj"

    ".\Release\MapOutdoorLoad.obj"

    ".\Release\MapOutdoorQuadtree.obj"

    ".\Release\MapOutdoorRender.obj"

    ".\Release\MapOutdoorRenderHTP.obj"

    ".\Release\MapOutdoorRenderSTP.obj"

    ".\Release\MapOutdoorUpdate.obj"

    ".\Release\MapOutdoorWater.obj"

    ".\Release\MapType.obj"

    ".\Release\MapUtil.obj"

    ".\Release\MonsterAreaInfo.obj"

    ".\Release\Property.obj"

    ".\Release\PropertyLoader.obj"

    ".\Release\PropertyManager.obj"

    ".\Release\SnowEnvironment.obj"

    ".\Release\SnowParticle.obj"

    ".\Release\TerrainDecal.obj"

    ".\Release\TerrainPatch.obj"

    ".\Release\TerrainQuadtree.obj"

    ".\Release\GameEventManager.obj"

    ".\Release\GameType.obj"

    ".\Release\GameUtil.obj"

    ".\Release\ItemData.obj"

    ".\Release\ItemManager.obj"

    ".\Release\FlyingData.obj"

    ".\Release\FlyingInstance.obj"

    ".\Release\FlyingObjectManager.obj"

    ".\Release\FlyTarget.obj"

    ".\Release\FlyTrace.obj"

    ".\Release\StdAfx.obj"
    ]
    Creating command line "lib.exe @"d:\# METIN2\- Happiness II\- Source\Binary [source]\GameLib\Release\RSP00000477122272.rsp" /NOLOGO"

    Output Window
      Compiling...
    ActorInstanceData.cpp
    Creating library...

    Results
      Build log was saved at "file://d:\# METIN2\- Happiness II\- Source\Binary [source]\GameLib\Release\BuildLog.htm"
    gamelib - 0 error(s), 0 warning(s)