<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="gamelib"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK"
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../lib/$(ConfigurationName)_x86_VC71"
			IntermediateDirectory="../obj/$(ProjectName)/x86/$(ConfigurationName)_VC71"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="../../extern/include"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;BACKGROUND_LOADING"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				RuntimeTypeInfo="TRUE"
				PrecompiledHeaderFile=""
				AssemblerOutput="0"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\$(TargetName).pdb"
				BrowseInformation="0"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\$(ProjectName)_x86_$(ConfigurationName)_VC71.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1042"
				IgnoreStandardIncludePath="TRUE"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../lib/$(ConfigurationName)_x86_VC71"
			IntermediateDirectory="../obj/$(ProjectName)/x86/$(ConfigurationName)_VC71"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="../../extern/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BACKGROUND_LOADING"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				RuntimeTypeInfo="TRUE"
				PrecompiledHeaderFile=""
				AssemblerOutput="0"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\$(TargetName).pdb"
				BrowseInformation="0"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\$(ProjectName)_x86_$(ConfigurationName)_VC71.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1042"
				AdditionalIncludeDirectories="c:/eterlib/bin/"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Distribute|Win32"
			OutputDirectory="../lib/$(ConfigurationName)_x86_VC71"
			IntermediateDirectory="../obj/$(ProjectName)/x86/$(ConfigurationName)_VC71"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="0"
				AdditionalIncludeDirectories="../../extern/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_LOD"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				RuntimeTypeInfo="TRUE"
				PrecompiledHeaderFile=""
				AssemblerOutput="0"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\$(TargetName).pdb"
				BrowseInformation="0"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\$(ProjectName)_x86_$(ConfigurationName)_VC71.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1042"
				AdditionalIncludeDirectories="c:/eterlib/bin/"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Actor"
			Filter="*.cpp; *.h;">
			<File
				RelativePath="ActorInstance.cpp">
			</File>
			<File
				RelativePath="ActorInstance.h">
			</File>
			<File
				RelativePath="ActorInstanceAttach.cpp">
			</File>
			<File
				RelativePath="ActorInstanceBattle.cpp">
			</File>
			<File
				RelativePath="ActorInstanceBlend.cpp">
			</File>
			<File
				RelativePath="ActorInstanceCollisionDetection.cpp">
			</File>
			<File
				RelativePath="ActorInstanceData.cpp">
			</File>
			<File
				RelativePath="ActorInstanceEvent.cpp">
			</File>
			<File
				RelativePath="ActorInstanceFly.cpp">
			</File>
			<File
				RelativePath="ActorInstanceInterface.h">
			</File>
			<File
				RelativePath="ActorInstanceMotion.cpp">
			</File>
			<File
				RelativePath="ActorInstanceMotionEvent.cpp">
			</File>
			<File
				RelativePath="ActorInstancePosition.cpp">
			</File>
			<File
				RelativePath="ActorInstanceRender.cpp">
			</File>
			<File
				RelativePath="ActorInstanceRotation.cpp">
			</File>
			<File
				RelativePath="ActorInstanceSync.cpp">
			</File>
			<File
				RelativePath="ActorInstanceWeaponTrace.cpp">
			</File>
			<File
				RelativePath="DungeonBlock.cpp">
			</File>
			<File
				RelativePath="PhysicsObject.cpp">
			</File>
			<File
				RelativePath="PhysicsObject.h">
			</File>
			<File
				RelativePath="RaceData.cpp">
			</File>
			<File
				RelativePath="RaceData.h">
			</File>
			<File
				RelativePath="RaceDataFile.cpp">
			</File>
			<File
				RelativePath="RaceManager.cpp">
			</File>
			<File
				RelativePath="RaceManager.h">
			</File>
			<File
				RelativePath="RaceMotionData.cpp">
			</File>
			<File
				RelativePath="RaceMotionData.h">
			</File>
			<File
				RelativePath="RaceMotionDataEvent.h">
			</File>
			<File
				RelativePath="WeaponTrace.cpp">
			</File>
			<File
				RelativePath="WeaponTrace.h">
			</File>
		</Filter>
		<Filter
			Name="Map"
			Filter="*.cpp; *.h;">
			<File
				RelativePath="Area.cpp">
			</File>
			<File
				RelativePath="Area.h">
			</File>
			<File
				RelativePath="AreaLoaderThread.cpp">
			</File>
			<File
				RelativePath="AreaLoaderThread.h">
			</File>
			<File
				RelativePath="AreaTerrain.cpp">
			</File>
			<File
				RelativePath="AreaTerrain.h">
			</File>
			<File
				RelativePath="DungeonBlock.h">
			</File>
			<File
				RelativePath="MapBase.cpp">
			</File>
			<File
				RelativePath="MapBase.h">
			</File>
			<File
				RelativePath="MapManager.cpp">
			</File>
			<File
				RelativePath="MapManager.h">
			</File>
			<File
				RelativePath="MapOutdoor.cpp">
			</File>
			<File
				RelativePath="MapOutdoor.h">
			</File>
			<File
				RelativePath="MapOutdoorCharacterShadow.cpp">
			</File>
			<File
				RelativePath="MapOutdoorIndexBuffer.cpp">
			</File>
			<File
				RelativePath="MapOutdoorLoad.cpp">
			</File>
			<File
				RelativePath="MapOutdoorQuadtree.cpp">
			</File>
			<File
				RelativePath="MapOutdoorRender.cpp">
			</File>
			<File
				RelativePath="MapOutdoorRenderHTP.cpp">
			</File>
			<File
				RelativePath="MapOutdoorRenderSTP.cpp">
			</File>
			<File
				RelativePath="MapOutdoorUpdate.cpp">
			</File>
			<File
				RelativePath="MapOutdoorWater.cpp">
			</File>
			<File
				RelativePath="MapType.cpp">
			</File>
			<File
				RelativePath="MapType.h">
			</File>
			<File
				RelativePath="MapUtil.cpp">
			</File>
			<File
				RelativePath="MapUtil.h">
			</File>
			<File
				RelativePath="MonsterAreaInfo.cpp">
			</File>
			<File
				RelativePath="MonsterAreaInfo.h">
			</File>
			<File
				RelativePath="Property.cpp">
			</File>
			<File
				RelativePath="Property.h">
			</File>
			<File
				RelativePath="PropertyLoader.cpp">
			</File>
			<File
				RelativePath="PropertyLoader.h">
			</File>
			<File
				RelativePath="PropertyManager.cpp">
			</File>
			<File
				RelativePath="PropertyManager.h">
			</File>
			<File
				RelativePath="SnowEnvironment.cpp">
			</File>
			<File
				RelativePath="SnowEnvironment.h">
			</File>
			<File
				RelativePath="SnowParticle.cpp">
			</File>
			<File
				RelativePath="SnowParticle.h">
			</File>
			<File
				RelativePath="TerrainDecal.cpp">
			</File>
			<File
				RelativePath="TerrainDecal.h">
			</File>
			<File
				RelativePath="TerrainPatch.cpp">
			</File>
			<File
				RelativePath="TerrainPatch.h">
			</File>
			<File
				RelativePath="TerrainQuadtree.cpp">
			</File>
			<File
				RelativePath="TerrainQuadtree.h">
			</File>
		</Filter>
		<Filter
			Name="Game"
			Filter="*.cpp; *.h;">
			<File
				RelativePath="GameEventManager.cpp">
			</File>
			<File
				RelativePath="GameEventManager.h">
			</File>
			<File
				RelativePath="GameType.cpp">
			</File>
			<File
				RelativePath="GameType.h">
			</File>
			<File
				RelativePath="GameUtil.cpp">
			</File>
			<File
				RelativePath="GameUtil.h">
			</File>
		</Filter>
		<Filter
			Name="Item"
			Filter="">
			<File
				RelativePath="ItemData.cpp">
			</File>
			<File
				RelativePath="ItemData.h">
			</File>
			<File
				RelativePath="ItemManager.cpp">
			</File>
			<File
				RelativePath="ItemManager.h">
			</File>
		</Filter>
		<Filter
			Name="Fly"
			Filter="*.cpp;*.h;">
			<File
				RelativePath="FlyHandler.h">
			</File>
			<File
				RelativePath="FlyingData.cpp">
			</File>
			<File
				RelativePath="FlyingData.h">
			</File>
			<File
				RelativePath="FlyingInstance.cpp">
			</File>
			<File
				RelativePath="FlyingInstance.h">
			</File>
			<File
				RelativePath="FlyingObjectManager.cpp">
			</File>
			<File
				RelativePath="FlyingObjectManager.h">
			</File>
			<File
				RelativePath="FlyTarget.cpp">
			</File>
			<File
				RelativePath="FlyTarget.h">
			</File>
			<File
				RelativePath="FlyTrace.cpp">
			</File>
			<File
				RelativePath="FlyTrace.h">
			</File>
		</Filter>
		<File
			RelativePath="StdAfx.cpp">
		</File>
		<File
			RelativePath="StdAfx.h">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
