|  | ###

    Build Log

    Build started: Project: gamelib, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" with contents
    [
    /Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yc"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\StdAfx.cpp"
    ]
    Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" /nologo /errorReport:prompt"
    Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" with contents
    [
    /Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yu"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\ActorInstance.cpp"

    ".\FlyTrace.cpp"

    ".\FlyTarget.cpp"

    ".\FlyingObjectManager.cpp"

    ".\FlyingInstance.cpp"

    ".\FlyingData.cpp"

    ".\ItemManager.cpp"

    ".\ItemData.cpp"

    ".\GameUtil.cpp"

    ".\GameType.cpp"

    ".\GameEventManager.cpp"

    ".\TerrainQuadtree.cpp"

    ".\TerrainPatch.cpp"

    ".\TerrainDecal.cpp"

    ".\SnowParticle.cpp"

    ".\SnowEnvironment.cpp"

    ".\PropertyManager.cpp"

    ".\PropertyLoader.cpp"

    ".\Property.cpp"

    ".\MonsterAreaInfo.cpp"

    ".\MapUtil.cpp"

    ".\MapType.cpp"

    ".\MapOutdoorWater.cpp"

    ".\MapOutdoorUpdate.cpp"

    ".\MapOutdoorRenderSTP.cpp"

    ".\MapOutdoorRenderHTP.cpp"

    ".\MapOutdoorRender.cpp"

    ".\MapOutdoorQuadtree.cpp"

    ".\MapOutdoorLoad.cpp"

    ".\MapOutdoorIndexBuffer.cpp"

    ".\MapOutdoorCharacterShadow.cpp"

    ".\MapOutdoor.cpp"

    ".\MapManager.cpp"

    ".\MapBase.cpp"

    ".\AreaTerrain.cpp"

    ".\AreaLoaderThread.cpp"

    ".\Area.cpp"

    ".\WeaponTrace.cpp"

    ".\RaceMotionData.cpp"

    ".\RaceManager.cpp"

    ".\RaceDataFile.cpp"

    ".\RaceData.cpp"

    ".\PhysicsObject.cpp"

    ".\DungeonBlock.cpp"

    ".\ActorInstanceWeaponTrace.cpp"

    ".\ActorInstanceSync.cpp"

    ".\ActorInstanceRotation.cpp"

    ".\ActorInstanceRender.cpp"

    ".\ActorInstancePosition.cpp"

    ".\ActorInstanceMotionEvent.cpp"

    ".\ActorInstanceMotion.cpp"

    ".\ActorInstanceFly.cpp"

    ".\ActorInstanceEvent.cpp"

    ".\ActorInstanceData.cpp"

    ".\ActorInstanceCollisionDetection.cpp"

    ".\ActorInstanceBlend.cpp"

    ".\ActorInstanceBattle.cpp"

    ".\ActorInstanceAttach.cpp"
    ]
    Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" /nologo /errorReport:prompt"
    Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" with contents
    [
    /OUT:".\Debug\gamelib.lib" ".\Debug\ActorInstance.obj"

    ".\Debug\ActorInstanceAttach.obj"

    ".\Debug\ActorInstanceBattle.obj"

    ".\Debug\ActorInstanceBlend.obj"

    ".\Debug\ActorInstanceCollisionDetection.obj"

    ".\Debug\ActorInstanceData.obj"

    ".\Debug\ActorInstanceEvent.obj"

    ".\Debug\ActorInstanceFly.obj"

    ".\Debug\ActorInstanceMotion.obj"

    ".\Debug\ActorInstanceMotionEvent.obj"

    ".\Debug\ActorInstancePosition.obj"

    ".\Debug\ActorInstanceRender.obj"

    ".\Debug\ActorInstanceRotation.obj"

    ".\Debug\ActorInstanceSync.obj"

    ".\Debug\ActorInstanceWeaponTrace.obj"

    ".\Debug\DungeonBlock.obj"

    ".\Debug\PhysicsObject.obj"

    ".\Debug\RaceData.obj"

    ".\Debug\RaceDataFile.obj"

    ".\Debug\RaceManager.obj"

    ".\Debug\RaceMotionData.obj"

    ".\Debug\WeaponTrace.obj"

    ".\Debug\Area.obj"

    ".\Debug\AreaLoaderThread.obj"

    ".\Debug\AreaTerrain.obj"

    ".\Debug\MapBase.obj"

    ".\Debug\MapManager.obj"

    ".\Debug\MapOutdoor.obj"

    ".\Debug\MapOutdoorCharacterShadow.obj"

    ".\Debug\MapOutdoorIndexBuffer.obj"

    ".\Debug\MapOutdoorLoad.obj"

    ".\Debug\MapOutdoorQuadtree.obj"

    ".\Debug\MapOutdoorRender.obj"

    ".\Debug\MapOutdoorRenderHTP.obj"

    ".\Debug\MapOutdoorRenderSTP.obj"

    ".\Debug\MapOutdoorUpdate.obj"

    ".\Debug\MapOutdoorWater.obj"

    ".\Debug\MapType.obj"

    ".\Debug\MapUtil.obj"

    ".\Debug\MonsterAreaInfo.obj"

    ".\Debug\Property.obj"

    ".\Debug\PropertyLoader.obj"

    ".\Debug\PropertyManager.obj"

    ".\Debug\SnowEnvironment.obj"

    ".\Debug\SnowParticle.obj"

    ".\Debug\TerrainDecal.obj"

    ".\Debug\TerrainPatch.obj"

    ".\Debug\TerrainQuadtree.obj"

    ".\Debug\GameEventManager.obj"

    ".\Debug\GameType.obj"

    ".\Debug\GameUtil.obj"

    ".\Debug\ItemData.obj"

    ".\Debug\ItemManager.obj"

    ".\Debug\FlyingData.obj"

    ".\Debug\FlyingInstance.obj"

    ".\Debug\FlyingObjectManager.obj"

    ".\Debug\FlyTarget.obj"

    ".\Debug\FlyTrace.obj"

    ".\Debug\StdAfx.obj"
    ]
    Creating command line "lib.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" /NOLOGO"
    Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" with contents
    [
    /o ".\Debug/gamelib.bsc"

    ".\Debug\ActorInstanceAttach.sbr"

    ".\Debug\ActorInstanceBattle.sbr"

    ".\Debug\ActorInstanceBlend.sbr"

    ".\Debug\ActorInstanceCollisionDetection.sbr"

    ".\Debug\ActorInstanceData.sbr"

    ".\Debug\ActorInstanceEvent.sbr"

    ".\Debug\ActorInstanceFly.sbr"

    ".\Debug\ActorInstanceMotion.sbr"

    ".\Debug\ActorInstanceMotionEvent.sbr"

    ".\Debug\ActorInstancePosition.sbr"

    ".\Debug\ActorInstanceRender.sbr"

    ".\Debug\ActorInstanceRotation.sbr"

    ".\Debug\ActorInstanceSync.sbr"

    ".\Debug\ActorInstanceWeaponTrace.sbr"

    ".\Debug\DungeonBlock.sbr"

    ".\Debug\PhysicsObject.sbr"

    ".\Debug\RaceData.sbr"

    ".\Debug\RaceDataFile.sbr"

    ".\Debug\RaceManager.sbr"

    ".\Debug\RaceMotionData.sbr"

    ".\Debug\WeaponTrace.sbr"

    ".\Debug\Area.sbr"

    ".\Debug\AreaLoaderThread.sbr"

    ".\Debug\AreaTerrain.sbr"

    ".\Debug\MapBase.sbr"

    ".\Debug\MapManager.sbr"

    ".\Debug\MapOutdoor.sbr"

    ".\Debug\MapOutdoorCharacterShadow.sbr"

    ".\Debug\MapOutdoorIndexBuffer.sbr"

    ".\Debug\MapOutdoorLoad.sbr"

    ".\Debug\MapOutdoorQuadtree.sbr"

    ".\Debug\MapOutdoorRender.sbr"

    ".\Debug\MapOutdoorRenderHTP.sbr"

    ".\Debug\MapOutdoorRenderSTP.sbr"

    ".\Debug\MapOutdoorUpdate.sbr"

    ".\Debug\MapOutdoorWater.sbr"

    ".\Debug\MapType.sbr"

    ".\Debug\MapUtil.sbr"

    ".\Debug\MonsterAreaInfo.sbr"

    ".\Debug\Property.sbr"

    ".\Debug\PropertyLoader.sbr"

    ".\Debug\PropertyManager.sbr"

    ".\Debug\SnowEnvironment.sbr"

    ".\Debug\SnowParticle.sbr"

    ".\Debug\TerrainDecal.sbr"

    ".\Debug\TerrainPatch.sbr"

    ".\Debug\TerrainQuadtree.sbr"

    ".\Debug\GameEventManager.sbr"

    ".\Debug\GameType.sbr"

    ".\Debug\GameUtil.sbr"

    ".\Debug\ItemData.sbr"

    ".\Debug\ItemManager.sbr"

    ".\Debug\FlyingData.sbr"

    ".\Debug\FlyingInstance.sbr"

    ".\Debug\FlyingObjectManager.sbr"

    ".\Debug\FlyTarget.sbr"

    ".\Debug\FlyTrace.sbr"

    ".\Debug\StdAfx.sbr"

    ".\Debug\ActorInstance.sbr"
    ]
    Creating command line "bscmake.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" /nologo"

    Output Window
      Compiling...
    StdAfx.cpp
    Compiling...
    ActorInstance.cpp
    FlyTrace.cpp
    FlyTarget.cpp
    FlyingObjectManager.cpp
    FlyingInstance.cpp
    FlyingData.cpp
    ItemManager.cpp
    ItemData.cpp
    GameUtil.cpp
    GameType.cpp
    GameEventManager.cpp
    TerrainQuadtree.cpp
    TerrainPatch.cpp
    TerrainDecal.cpp
    C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
            C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
    SnowParticle.cpp
    SnowEnvironment.cpp
    PropertyManager.cpp
    PropertyLoader.cpp
    Property.cpp
    MonsterAreaInfo.cpp
    Generating Code...
    Compiling...
    MapUtil.cpp
    MapType.cpp
    MapOutdoorWater.cpp
    MapOutdoorUpdate.cpp
    C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
            C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
    MapOutdoorRenderSTP.cpp
    MapOutdoorRenderHTP.cpp
    MapOutdoorRender.cpp
    MapOutdoorQuadtree.cpp
    MapOutdoorLoad.cpp
    MapOutdoorIndexBuffer.cpp
    MapOutdoorCharacterShadow.cpp
    MapOutdoor.cpp
    C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
            C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
    MapManager.cpp
    MapBase.cpp
    AreaTerrain.cpp
    C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
            C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
    AreaLoaderThread.cpp
    Area.cpp
    WeaponTrace.cpp
    RaceMotionData.cpp
    RaceManager.cpp
    Generating Code...
    Compiling...
    RaceDataFile.cpp
    RaceData.cpp
    PhysicsObject.cpp
    DungeonBlock.cpp
    ActorInstanceWeaponTrace.cpp
    ActorInstanceSync.cpp
    ActorInstanceRotation.cpp
    ActorInstanceRender.cpp
    ActorInstancePosition.cpp
    ActorInstanceMotionEvent.cpp
    ActorInstanceMotion.cpp
    ActorInstanceFly.cpp
    ActorInstanceEvent.cpp
    ActorInstanceData.cpp
    ActorInstanceCollisionDetection.cpp
    ActorInstanceBlend.cpp
    ActorInstanceBattle.cpp
    ActorInstanceAttach.cpp
    Generating Code...
    Creating library...
    Creating browse information file...
    Microsoft Browse Information Maintenance Utility Version 9.00.21022
    Copyright (C) Microsoft Corporation. All rights reserved.

    Results
      Build log was saved at "file://d:\# METIN2\work in progress\source client\Client\GameLib\Debug\BuildLog.htm"
    gamelib - 0 error(s), 4 warning(s)