Build Log |
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Command Lines |
Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000E84167184.rsp" with contents [ /O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yc"stdafx.h" /Fp".\Release/gamelib.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi ".\StdAfx.cpp" ".\StdAfx.cpp" ] Creating command line "cl.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000E84167184.rsp" /nologo /errorReport:prompt" Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000F84167184.rsp" with contents [ /O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp".\Release/gamelib.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi ".\ActorInstance.cpp" ".\FlyTrace.cpp" ".\FlyTarget.cpp" ".\FlyingObjectManager.cpp" ".\FlyingInstance.cpp" ".\FlyingData.cpp" ".\ItemManager.cpp" ".\ItemData.cpp" ".\GameUtil.cpp" ".\GameType.cpp" ".\GameEventManager.cpp" ".\TerrainQuadtree.cpp" ".\TerrainPatch.cpp" ".\TerrainDecal.cpp" ".\SnowParticle.cpp" ".\SnowEnvironment.cpp" ".\PropertyManager.cpp" ".\PropertyLoader.cpp" ".\Property.cpp" ".\MonsterAreaInfo.cpp" ".\MapUtil.cpp" ".\MapType.cpp" ".\MapOutdoorWater.cpp" ".\MapOutdoorUpdate.cpp" ".\MapOutdoorRenderSTP.cpp" ".\MapOutdoorRenderHTP.cpp" ".\MapOutdoorRender.cpp" ".\MapOutdoorQuadtree.cpp" ".\MapOutdoorLoad.cpp" ".\MapOutdoorIndexBuffer.cpp" ".\MapOutdoorCharacterShadow.cpp" ".\MapOutdoor.cpp" ".\MapManager.cpp" ".\MapBase.cpp" ".\AreaTerrain.cpp" ".\AreaLoaderThread.cpp" ".\Area.cpp" ".\WeaponTrace.cpp" ".\RaceMotionData.cpp" ".\RaceManager.cpp" ".\RaceDataFile.cpp" ".\RaceData.cpp" ".\PhysicsObject.cpp" ".\DungeonBlock.cpp" ".\ActorInstanceWeaponTrace.cpp" ".\ActorInstanceSync.cpp" ".\ActorInstanceRotation.cpp" ".\ActorInstanceRender.cpp" ".\ActorInstancePosition.cpp" ".\ActorInstanceMotionEvent.cpp" ".\ActorInstanceMotion.cpp" ".\ActorInstanceFly.cpp" ".\ActorInstanceEvent.cpp" ".\ActorInstanceData.cpp" ".\ActorInstanceCollisionDetection.cpp" ".\ActorInstanceBlend.cpp" ".\ActorInstanceBattle.cpp" ".\ActorInstanceAttach.cpp" ] Creating command line "cl.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000F84167184.rsp" /nologo /errorReport:prompt" Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00002A84167184.rsp" with contents [ /OUT:".\Release\gamelib.lib" ".\Release\ActorInstance.obj" ".\Release\ActorInstanceAttach.obj" ".\Release\ActorInstanceBattle.obj" ".\Release\ActorInstanceBlend.obj" ".\Release\ActorInstanceCollisionDetection.obj" ".\Release\ActorInstanceData.obj" ".\Release\ActorInstanceEvent.obj" ".\Release\ActorInstanceFly.obj" ".\Release\ActorInstanceMotion.obj" ".\Release\ActorInstanceMotionEvent.obj" ".\Release\ActorInstancePosition.obj" ".\Release\ActorInstanceRender.obj" ".\Release\ActorInstanceRotation.obj" ".\Release\ActorInstanceSync.obj" ".\Release\ActorInstanceWeaponTrace.obj" ".\Release\DungeonBlock.obj" ".\Release\PhysicsObject.obj" ".\Release\RaceData.obj" ".\Release\RaceDataFile.obj" ".\Release\RaceManager.obj" ".\Release\RaceMotionData.obj" ".\Release\WeaponTrace.obj" ".\Release\Area.obj" ".\Release\AreaLoaderThread.obj" ".\Release\AreaTerrain.obj" ".\Release\MapBase.obj" ".\Release\MapManager.obj" ".\Release\MapOutdoor.obj" ".\Release\MapOutdoorCharacterShadow.obj" ".\Release\MapOutdoorIndexBuffer.obj" ".\Release\MapOutdoorLoad.obj" ".\Release\MapOutdoorQuadtree.obj" ".\Release\MapOutdoorRender.obj" ".\Release\MapOutdoorRenderHTP.obj" ".\Release\MapOutdoorRenderSTP.obj" ".\Release\MapOutdoorUpdate.obj" ".\Release\MapOutdoorWater.obj" ".\Release\MapType.obj" ".\Release\MapUtil.obj" ".\Release\MonsterAreaInfo.obj" ".\Release\Property.obj" ".\Release\PropertyLoader.obj" ".\Release\PropertyManager.obj" ".\Release\SnowEnvironment.obj" ".\Release\SnowParticle.obj" ".\Release\TerrainDecal.obj" ".\Release\TerrainPatch.obj" ".\Release\TerrainQuadtree.obj" ".\Release\GameEventManager.obj" ".\Release\GameType.obj" ".\Release\GameUtil.obj" ".\Release\ItemData.obj" ".\Release\ItemManager.obj" ".\Release\FlyingData.obj" ".\Release\FlyingInstance.obj" ".\Release\FlyingObjectManager.obj" ".\Release\FlyTarget.obj" ".\Release\FlyTrace.obj" ".\Release\StdAfx.obj" ] Creating command line "lib.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00002A84167184.rsp" /NOLOGO" |
Output Window |
Compiling... StdAfx.cpp StdAfx.cpp Compiling... ActorInstance.cpp FlyTrace.cpp FlyTarget.cpp FlyingObjectManager.cpp FlyingInstance.cpp FlyingData.cpp ItemManager.cpp ItemData.cpp GameUtil.cpp GameType.cpp GameEventManager.cpp TerrainQuadtree.cpp TerrainPatch.cpp TerrainDecal.cpp SnowParticle.cpp SnowEnvironment.cpp PropertyManager.cpp PropertyLoader.cpp Property.cpp MonsterAreaInfo.cpp Generating Code... Compiling... MapUtil.cpp MapType.cpp MapOutdoorWater.cpp MapOutdoorUpdate.cpp MapOutdoorRenderSTP.cpp MapOutdoorRenderHTP.cpp MapOutdoorRender.cpp MapOutdoorQuadtree.cpp MapOutdoorLoad.cpp MapOutdoorIndexBuffer.cpp MapOutdoorCharacterShadow.cpp MapOutdoor.cpp MapManager.cpp MapBase.cpp AreaTerrain.cpp AreaLoaderThread.cpp Area.cpp WeaponTrace.cpp RaceMotionData.cpp RaceManager.cpp Generating Code... Compiling... RaceDataFile.cpp RaceData.cpp PhysicsObject.cpp DungeonBlock.cpp ActorInstanceWeaponTrace.cpp ActorInstanceSync.cpp ActorInstanceRotation.cpp ActorInstanceRender.cpp ActorInstancePosition.cpp ActorInstanceMotionEvent.cpp ActorInstanceMotion.cpp ActorInstanceFly.cpp ActorInstanceEvent.cpp ActorInstanceData.cpp ActorInstanceCollisionDetection.cpp ActorInstanceBlend.cpp ActorInstanceBattle.cpp ActorInstanceAttach.cpp Generating Code... Creating library... |
Results |
Build log was saved at "file://c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\BuildLog.htm" gamelib - 0 error(s), 0 warning(s) |