Build Log
  

Build started: Project: gamelib, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" with contents
[
/Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yc"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\StdAfx.cpp"
]
Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" with contents
[
/Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yu"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\ActorInstance.cpp"

".\FlyTrace.cpp"

".\FlyTarget.cpp"

".\FlyingObjectManager.cpp"

".\FlyingInstance.cpp"

".\FlyingData.cpp"

".\ItemManager.cpp"

".\ItemData.cpp"

".\GameUtil.cpp"

".\GameType.cpp"

".\GameEventManager.cpp"

".\TerrainQuadtree.cpp"

".\TerrainPatch.cpp"

".\TerrainDecal.cpp"

".\SnowParticle.cpp"

".\SnowEnvironment.cpp"

".\PropertyManager.cpp"

".\PropertyLoader.cpp"

".\Property.cpp"

".\MonsterAreaInfo.cpp"

".\MapUtil.cpp"

".\MapType.cpp"

".\MapOutdoorWater.cpp"

".\MapOutdoorUpdate.cpp"

".\MapOutdoorRenderSTP.cpp"

".\MapOutdoorRenderHTP.cpp"

".\MapOutdoorRender.cpp"

".\MapOutdoorQuadtree.cpp"

".\MapOutdoorLoad.cpp"

".\MapOutdoorIndexBuffer.cpp"

".\MapOutdoorCharacterShadow.cpp"

".\MapOutdoor.cpp"

".\MapManager.cpp"

".\MapBase.cpp"

".\AreaTerrain.cpp"

".\AreaLoaderThread.cpp"

".\Area.cpp"

".\WeaponTrace.cpp"

".\RaceMotionData.cpp"

".\RaceManager.cpp"

".\RaceDataFile.cpp"

".\RaceData.cpp"

".\PhysicsObject.cpp"

".\DungeonBlock.cpp"

".\ActorInstanceWeaponTrace.cpp"

".\ActorInstanceSync.cpp"

".\ActorInstanceRotation.cpp"

".\ActorInstanceRender.cpp"

".\ActorInstancePosition.cpp"

".\ActorInstanceMotionEvent.cpp"

".\ActorInstanceMotion.cpp"

".\ActorInstanceFly.cpp"

".\ActorInstanceEvent.cpp"

".\ActorInstanceData.cpp"

".\ActorInstanceCollisionDetection.cpp"

".\ActorInstanceBlend.cpp"

".\ActorInstanceBattle.cpp"

".\ActorInstanceAttach.cpp"
]
Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" with contents
[
/OUT:".\Debug\gamelib.lib" ".\Debug\ActorInstance.obj"

".\Debug\ActorInstanceAttach.obj"

".\Debug\ActorInstanceBattle.obj"

".\Debug\ActorInstanceBlend.obj"

".\Debug\ActorInstanceCollisionDetection.obj"

".\Debug\ActorInstanceData.obj"

".\Debug\ActorInstanceEvent.obj"

".\Debug\ActorInstanceFly.obj"

".\Debug\ActorInstanceMotion.obj"

".\Debug\ActorInstanceMotionEvent.obj"

".\Debug\ActorInstancePosition.obj"

".\Debug\ActorInstanceRender.obj"

".\Debug\ActorInstanceRotation.obj"

".\Debug\ActorInstanceSync.obj"

".\Debug\ActorInstanceWeaponTrace.obj"

".\Debug\DungeonBlock.obj"

".\Debug\PhysicsObject.obj"

".\Debug\RaceData.obj"

".\Debug\RaceDataFile.obj"

".\Debug\RaceManager.obj"

".\Debug\RaceMotionData.obj"

".\Debug\WeaponTrace.obj"

".\Debug\Area.obj"

".\Debug\AreaLoaderThread.obj"

".\Debug\AreaTerrain.obj"

".\Debug\MapBase.obj"

".\Debug\MapManager.obj"

".\Debug\MapOutdoor.obj"

".\Debug\MapOutdoorCharacterShadow.obj"

".\Debug\MapOutdoorIndexBuffer.obj"

".\Debug\MapOutdoorLoad.obj"

".\Debug\MapOutdoorQuadtree.obj"

".\Debug\MapOutdoorRender.obj"

".\Debug\MapOutdoorRenderHTP.obj"

".\Debug\MapOutdoorRenderSTP.obj"

".\Debug\MapOutdoorUpdate.obj"

".\Debug\MapOutdoorWater.obj"

".\Debug\MapType.obj"

".\Debug\MapUtil.obj"

".\Debug\MonsterAreaInfo.obj"

".\Debug\Property.obj"

".\Debug\PropertyLoader.obj"

".\Debug\PropertyManager.obj"

".\Debug\SnowEnvironment.obj"

".\Debug\SnowParticle.obj"

".\Debug\TerrainDecal.obj"

".\Debug\TerrainPatch.obj"

".\Debug\TerrainQuadtree.obj"

".\Debug\GameEventManager.obj"

".\Debug\GameType.obj"

".\Debug\GameUtil.obj"

".\Debug\ItemData.obj"

".\Debug\ItemManager.obj"

".\Debug\FlyingData.obj"

".\Debug\FlyingInstance.obj"

".\Debug\FlyingObjectManager.obj"

".\Debug\FlyTarget.obj"

".\Debug\FlyTrace.obj"

".\Debug\StdAfx.obj"
]
Creating command line "lib.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" /NOLOGO"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" with contents
[
/o ".\Debug/gamelib.bsc"

".\Debug\ActorInstanceAttach.sbr"

".\Debug\ActorInstanceBattle.sbr"

".\Debug\ActorInstanceBlend.sbr"

".\Debug\ActorInstanceCollisionDetection.sbr"

".\Debug\ActorInstanceData.sbr"

".\Debug\ActorInstanceEvent.sbr"

".\Debug\ActorInstanceFly.sbr"

".\Debug\ActorInstanceMotion.sbr"

".\Debug\ActorInstanceMotionEvent.sbr"

".\Debug\ActorInstancePosition.sbr"

".\Debug\ActorInstanceRender.sbr"

".\Debug\ActorInstanceRotation.sbr"

".\Debug\ActorInstanceSync.sbr"

".\Debug\ActorInstanceWeaponTrace.sbr"

".\Debug\DungeonBlock.sbr"

".\Debug\PhysicsObject.sbr"

".\Debug\RaceData.sbr"

".\Debug\RaceDataFile.sbr"

".\Debug\RaceManager.sbr"

".\Debug\RaceMotionData.sbr"

".\Debug\WeaponTrace.sbr"

".\Debug\Area.sbr"

".\Debug\AreaLoaderThread.sbr"

".\Debug\AreaTerrain.sbr"

".\Debug\MapBase.sbr"

".\Debug\MapManager.sbr"

".\Debug\MapOutdoor.sbr"

".\Debug\MapOutdoorCharacterShadow.sbr"

".\Debug\MapOutdoorIndexBuffer.sbr"

".\Debug\MapOutdoorLoad.sbr"

".\Debug\MapOutdoorQuadtree.sbr"

".\Debug\MapOutdoorRender.sbr"

".\Debug\MapOutdoorRenderHTP.sbr"

".\Debug\MapOutdoorRenderSTP.sbr"

".\Debug\MapOutdoorUpdate.sbr"

".\Debug\MapOutdoorWater.sbr"

".\Debug\MapType.sbr"

".\Debug\MapUtil.sbr"

".\Debug\MonsterAreaInfo.sbr"

".\Debug\Property.sbr"

".\Debug\PropertyLoader.sbr"

".\Debug\PropertyManager.sbr"

".\Debug\SnowEnvironment.sbr"

".\Debug\SnowParticle.sbr"

".\Debug\TerrainDecal.sbr"

".\Debug\TerrainPatch.sbr"

".\Debug\TerrainQuadtree.sbr"

".\Debug\GameEventManager.sbr"

".\Debug\GameType.sbr"

".\Debug\GameUtil.sbr"

".\Debug\ItemData.sbr"

".\Debug\ItemManager.sbr"

".\Debug\FlyingData.sbr"

".\Debug\FlyingInstance.sbr"

".\Debug\FlyingObjectManager.sbr"

".\Debug\FlyTarget.sbr"

".\Debug\FlyTrace.sbr"

".\Debug\StdAfx.sbr"

".\Debug\ActorInstance.sbr"
]
Creating command line "bscmake.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" /nologo"
Output Window
  
Compiling...
StdAfx.cpp
Compiling...
ActorInstance.cpp
FlyTrace.cpp
FlyTarget.cpp
FlyingObjectManager.cpp
FlyingInstance.cpp
FlyingData.cpp
ItemManager.cpp
ItemData.cpp
GameUtil.cpp
GameType.cpp
GameEventManager.cpp
TerrainQuadtree.cpp
TerrainPatch.cpp
TerrainDecal.cpp
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
        C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
SnowParticle.cpp
SnowEnvironment.cpp
PropertyManager.cpp
PropertyLoader.cpp
Property.cpp
MonsterAreaInfo.cpp
Generating Code...
Compiling...
MapUtil.cpp
MapType.cpp
MapOutdoorWater.cpp
MapOutdoorUpdate.cpp
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
        C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
MapOutdoorRenderSTP.cpp
MapOutdoorRenderHTP.cpp
MapOutdoorRender.cpp
MapOutdoorQuadtree.cpp
MapOutdoorLoad.cpp
MapOutdoorIndexBuffer.cpp
MapOutdoorCharacterShadow.cpp
MapOutdoor.cpp
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
        C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
MapManager.cpp
MapBase.cpp
AreaTerrain.cpp
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\Python-2.7/token.h(62) : warning C4005: 'AT' : macro redefinition
        C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\mss.h(1044) : see previous definition of 'AT'
AreaLoaderThread.cpp
Area.cpp
WeaponTrace.cpp
RaceMotionData.cpp
RaceManager.cpp
Generating Code...
Compiling...
RaceDataFile.cpp
RaceData.cpp
PhysicsObject.cpp
DungeonBlock.cpp
ActorInstanceWeaponTrace.cpp
ActorInstanceSync.cpp
ActorInstanceRotation.cpp
ActorInstanceRender.cpp
ActorInstancePosition.cpp
ActorInstanceMotionEvent.cpp
ActorInstanceMotion.cpp
ActorInstanceFly.cpp
ActorInstanceEvent.cpp
ActorInstanceData.cpp
ActorInstanceCollisionDetection.cpp
ActorInstanceBlend.cpp
ActorInstanceBattle.cpp
ActorInstanceAttach.cpp
Generating Code...
Creating library...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 9.00.21022
Copyright (C) Microsoft Corporation. All rights reserved.
Results
  
Build log was saved at "file://d:\# METIN2\work in progress\source client\Client\GameLib\Debug\BuildLog.htm"
gamelib - 0 error(s), 4 warning(s)