Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" with contents
[
/Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yc"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\StdAfx.cpp"
]
Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000387765052.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" with contents
[
/Od /I "." /I "../../extern/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yu"stdafx.h" /Fp".\Debug/gamelib.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /Zi ".\ActorInstance.cpp"
".\FlyTrace.cpp"
".\FlyTarget.cpp"
".\FlyingObjectManager.cpp"
".\FlyingInstance.cpp"
".\FlyingData.cpp"
".\ItemManager.cpp"
".\ItemData.cpp"
".\GameUtil.cpp"
".\GameType.cpp"
".\GameEventManager.cpp"
".\TerrainQuadtree.cpp"
".\TerrainPatch.cpp"
".\TerrainDecal.cpp"
".\SnowParticle.cpp"
".\SnowEnvironment.cpp"
".\PropertyManager.cpp"
".\PropertyLoader.cpp"
".\Property.cpp"
".\MonsterAreaInfo.cpp"
".\MapUtil.cpp"
".\MapType.cpp"
".\MapOutdoorWater.cpp"
".\MapOutdoorUpdate.cpp"
".\MapOutdoorRenderSTP.cpp"
".\MapOutdoorRenderHTP.cpp"
".\MapOutdoorRender.cpp"
".\MapOutdoorQuadtree.cpp"
".\MapOutdoorLoad.cpp"
".\MapOutdoorIndexBuffer.cpp"
".\MapOutdoorCharacterShadow.cpp"
".\MapOutdoor.cpp"
".\MapManager.cpp"
".\MapBase.cpp"
".\AreaTerrain.cpp"
".\AreaLoaderThread.cpp"
".\Area.cpp"
".\WeaponTrace.cpp"
".\RaceMotionData.cpp"
".\RaceManager.cpp"
".\RaceDataFile.cpp"
".\RaceData.cpp"
".\PhysicsObject.cpp"
".\DungeonBlock.cpp"
".\ActorInstanceWeaponTrace.cpp"
".\ActorInstanceSync.cpp"
".\ActorInstanceRotation.cpp"
".\ActorInstanceRender.cpp"
".\ActorInstancePosition.cpp"
".\ActorInstanceMotionEvent.cpp"
".\ActorInstanceMotion.cpp"
".\ActorInstanceFly.cpp"
".\ActorInstanceEvent.cpp"
".\ActorInstanceData.cpp"
".\ActorInstanceCollisionDetection.cpp"
".\ActorInstanceBlend.cpp"
".\ActorInstanceBattle.cpp"
".\ActorInstanceAttach.cpp"
]
Creating command line "cl.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000887765052.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" with contents
[
/OUT:".\Debug\gamelib.lib" ".\Debug\ActorInstance.obj"
".\Debug\ActorInstanceAttach.obj"
".\Debug\ActorInstanceBattle.obj"
".\Debug\ActorInstanceBlend.obj"
".\Debug\ActorInstanceCollisionDetection.obj"
".\Debug\ActorInstanceData.obj"
".\Debug\ActorInstanceEvent.obj"
".\Debug\ActorInstanceFly.obj"
".\Debug\ActorInstanceMotion.obj"
".\Debug\ActorInstanceMotionEvent.obj"
".\Debug\ActorInstancePosition.obj"
".\Debug\ActorInstanceRender.obj"
".\Debug\ActorInstanceRotation.obj"
".\Debug\ActorInstanceSync.obj"
".\Debug\ActorInstanceWeaponTrace.obj"
".\Debug\DungeonBlock.obj"
".\Debug\PhysicsObject.obj"
".\Debug\RaceData.obj"
".\Debug\RaceDataFile.obj"
".\Debug\RaceManager.obj"
".\Debug\RaceMotionData.obj"
".\Debug\WeaponTrace.obj"
".\Debug\Area.obj"
".\Debug\AreaLoaderThread.obj"
".\Debug\AreaTerrain.obj"
".\Debug\MapBase.obj"
".\Debug\MapManager.obj"
".\Debug\MapOutdoor.obj"
".\Debug\MapOutdoorCharacterShadow.obj"
".\Debug\MapOutdoorIndexBuffer.obj"
".\Debug\MapOutdoorLoad.obj"
".\Debug\MapOutdoorQuadtree.obj"
".\Debug\MapOutdoorRender.obj"
".\Debug\MapOutdoorRenderHTP.obj"
".\Debug\MapOutdoorRenderSTP.obj"
".\Debug\MapOutdoorUpdate.obj"
".\Debug\MapOutdoorWater.obj"
".\Debug\MapType.obj"
".\Debug\MapUtil.obj"
".\Debug\MonsterAreaInfo.obj"
".\Debug\Property.obj"
".\Debug\PropertyLoader.obj"
".\Debug\PropertyManager.obj"
".\Debug\SnowEnvironment.obj"
".\Debug\SnowParticle.obj"
".\Debug\TerrainDecal.obj"
".\Debug\TerrainPatch.obj"
".\Debug\TerrainQuadtree.obj"
".\Debug\GameEventManager.obj"
".\Debug\GameType.obj"
".\Debug\GameUtil.obj"
".\Debug\ItemData.obj"
".\Debug\ItemManager.obj"
".\Debug\FlyingData.obj"
".\Debug\FlyingInstance.obj"
".\Debug\FlyingObjectManager.obj"
".\Debug\FlyTarget.obj"
".\Debug\FlyTrace.obj"
".\Debug\StdAfx.obj"
]
Creating command line "lib.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00000D87765052.rsp" /NOLOGO"
Creating temporary file "d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" with contents
[
/o ".\Debug/gamelib.bsc"
".\Debug\ActorInstanceAttach.sbr"
".\Debug\ActorInstanceBattle.sbr"
".\Debug\ActorInstanceBlend.sbr"
".\Debug\ActorInstanceCollisionDetection.sbr"
".\Debug\ActorInstanceData.sbr"
".\Debug\ActorInstanceEvent.sbr"
".\Debug\ActorInstanceFly.sbr"
".\Debug\ActorInstanceMotion.sbr"
".\Debug\ActorInstanceMotionEvent.sbr"
".\Debug\ActorInstancePosition.sbr"
".\Debug\ActorInstanceRender.sbr"
".\Debug\ActorInstanceRotation.sbr"
".\Debug\ActorInstanceSync.sbr"
".\Debug\ActorInstanceWeaponTrace.sbr"
".\Debug\DungeonBlock.sbr"
".\Debug\PhysicsObject.sbr"
".\Debug\RaceData.sbr"
".\Debug\RaceDataFile.sbr"
".\Debug\RaceManager.sbr"
".\Debug\RaceMotionData.sbr"
".\Debug\WeaponTrace.sbr"
".\Debug\Area.sbr"
".\Debug\AreaLoaderThread.sbr"
".\Debug\AreaTerrain.sbr"
".\Debug\MapBase.sbr"
".\Debug\MapManager.sbr"
".\Debug\MapOutdoor.sbr"
".\Debug\MapOutdoorCharacterShadow.sbr"
".\Debug\MapOutdoorIndexBuffer.sbr"
".\Debug\MapOutdoorLoad.sbr"
".\Debug\MapOutdoorQuadtree.sbr"
".\Debug\MapOutdoorRender.sbr"
".\Debug\MapOutdoorRenderHTP.sbr"
".\Debug\MapOutdoorRenderSTP.sbr"
".\Debug\MapOutdoorUpdate.sbr"
".\Debug\MapOutdoorWater.sbr"
".\Debug\MapType.sbr"
".\Debug\MapUtil.sbr"
".\Debug\MonsterAreaInfo.sbr"
".\Debug\Property.sbr"
".\Debug\PropertyLoader.sbr"
".\Debug\PropertyManager.sbr"
".\Debug\SnowEnvironment.sbr"
".\Debug\SnowParticle.sbr"
".\Debug\TerrainDecal.sbr"
".\Debug\TerrainPatch.sbr"
".\Debug\TerrainQuadtree.sbr"
".\Debug\GameEventManager.sbr"
".\Debug\GameType.sbr"
".\Debug\GameUtil.sbr"
".\Debug\ItemData.sbr"
".\Debug\ItemManager.sbr"
".\Debug\FlyingData.sbr"
".\Debug\FlyingInstance.sbr"
".\Debug\FlyingObjectManager.sbr"
".\Debug\FlyTarget.sbr"
".\Debug\FlyTrace.sbr"
".\Debug\StdAfx.sbr"
".\Debug\ActorInstance.sbr"
]
Creating command line "bscmake.exe @"d:\# METIN2\work in progress\source client\Client\GameLib\Debug\RSP00001687765052.rsp" /nologo"
|