Build Log
  

Build started: Project: gamelib, Configuration: Distribute|Win32

Command Lines
  
Creating temporary file "c:\Users\David\Desktop\Binary [source]\GameLib\Distribute\RSP000012380410444.rsp" with contents
[
/O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "USE_LOD" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yc"stdafx.h" /Fp".\Distribute/gamelib.pch" /FAcs /Fa".\Distribute/" /Fo".\Distribute/" /Fd".\Distribute/" /W3 /c /Zi ".\StdAfx.cpp"
]
Creating command line "cl.exe @"c:\Users\David\Desktop\Binary [source]\GameLib\Distribute\RSP000012380410444.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\David\Desktop\Binary [source]\GameLib\Distribute\RSP000017380410444.rsp" with contents
[
/O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "USE_LOD" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp".\Distribute/gamelib.pch" /FAcs /Fa".\Distribute/" /Fo".\Distribute/" /Fd".\Distribute/" /W3 /c /Zi ".\ActorInstance.cpp"

".\FlyTrace.cpp"

".\FlyTarget.cpp"

".\FlyingObjectManager.cpp"

".\FlyingInstance.cpp"

".\FlyingData.cpp"

".\ItemManager.cpp"

".\ItemData.cpp"

".\GameUtil.cpp"

".\GameType.cpp"

".\GameEventManager.cpp"

".\TerrainQuadtree.cpp"

".\TerrainPatch.cpp"

".\TerrainDecal.cpp"

".\SnowParticle.cpp"

".\SnowEnvironment.cpp"

".\PropertyManager.cpp"

".\PropertyLoader.cpp"

".\Property.cpp"

".\MonsterAreaInfo.cpp"

".\MapUtil.cpp"

".\MapType.cpp"

".\MapOutdoorWater.cpp"

".\MapOutdoorUpdate.cpp"

".\MapOutdoorRenderSTP.cpp"

".\MapOutdoorRenderHTP.cpp"

".\MapOutdoorRender.cpp"

".\MapOutdoorQuadtree.cpp"

".\MapOutdoorLoad.cpp"

".\MapOutdoorIndexBuffer.cpp"

".\MapOutdoorCharacterShadow.cpp"

".\MapOutdoor.cpp"

".\MapManager.cpp"

".\MapBase.cpp"

".\AreaTerrain.cpp"

".\AreaLoaderThread.cpp"

".\Area.cpp"

".\WeaponTrace.cpp"

".\RaceMotionData.cpp"

".\RaceManager.cpp"

".\RaceDataFile.cpp"

".\RaceData.cpp"

".\PhysicsObject.cpp"

".\DungeonBlock.cpp"

".\ActorInstanceWeaponTrace.cpp"

".\ActorInstanceSync.cpp"

".\ActorInstanceRotation.cpp"

".\ActorInstanceRender.cpp"

".\ActorInstancePosition.cpp"

".\ActorInstanceMotionEvent.cpp"

".\ActorInstanceMotion.cpp"

".\ActorInstanceFly.cpp"

".\ActorInstanceEvent.cpp"

".\ActorInstanceData.cpp"

".\ActorInstanceCollisionDetection.cpp"

".\ActorInstanceBlend.cpp"

".\ActorInstanceBattle.cpp"

".\ActorInstanceAttach.cpp"
]
Creating command line "cl.exe @"c:\Users\David\Desktop\Binary [source]\GameLib\Distribute\RSP000017380410444.rsp" /nologo /errorReport:prompt"
Output Window
  
Compiling...
StdAfx.cpp
c:\users\david\desktop\binary [source]\gamelib\../eterLib/StdAfx.h(23) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
Results
  
Build log was saved at "file://c:\Users\David\Desktop\Binary [source]\GameLib\Distribute\BuildLog.htm"
gamelib - 1 error(s), 0 warning(s)