Build Log
  

Build started: Project: gamelib, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000E84167184.rsp" with contents
[
/O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yc"stdafx.h" /Fp".\Release/gamelib.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi ".\StdAfx.cpp"

".\StdAfx.cpp"
]
Creating command line "cl.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000E84167184.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000F84167184.rsp" with contents
[
/O2 /Ob1 /I "." /I "../../extern/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BACKGROUND_LOADING" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp".\Release/gamelib.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi ".\ActorInstance.cpp"

".\FlyTrace.cpp"

".\FlyTarget.cpp"

".\FlyingObjectManager.cpp"

".\FlyingInstance.cpp"

".\FlyingData.cpp"

".\ItemManager.cpp"

".\ItemData.cpp"

".\GameUtil.cpp"

".\GameType.cpp"

".\GameEventManager.cpp"

".\TerrainQuadtree.cpp"

".\TerrainPatch.cpp"

".\TerrainDecal.cpp"

".\SnowParticle.cpp"

".\SnowEnvironment.cpp"

".\PropertyManager.cpp"

".\PropertyLoader.cpp"

".\Property.cpp"

".\MonsterAreaInfo.cpp"

".\MapUtil.cpp"

".\MapType.cpp"

".\MapOutdoorWater.cpp"

".\MapOutdoorUpdate.cpp"

".\MapOutdoorRenderSTP.cpp"

".\MapOutdoorRenderHTP.cpp"

".\MapOutdoorRender.cpp"

".\MapOutdoorQuadtree.cpp"

".\MapOutdoorLoad.cpp"

".\MapOutdoorIndexBuffer.cpp"

".\MapOutdoorCharacterShadow.cpp"

".\MapOutdoor.cpp"

".\MapManager.cpp"

".\MapBase.cpp"

".\AreaTerrain.cpp"

".\AreaLoaderThread.cpp"

".\Area.cpp"

".\WeaponTrace.cpp"

".\RaceMotionData.cpp"

".\RaceManager.cpp"

".\RaceDataFile.cpp"

".\RaceData.cpp"

".\PhysicsObject.cpp"

".\DungeonBlock.cpp"

".\ActorInstanceWeaponTrace.cpp"

".\ActorInstanceSync.cpp"

".\ActorInstanceRotation.cpp"

".\ActorInstanceRender.cpp"

".\ActorInstancePosition.cpp"

".\ActorInstanceMotionEvent.cpp"

".\ActorInstanceMotion.cpp"

".\ActorInstanceFly.cpp"

".\ActorInstanceEvent.cpp"

".\ActorInstanceData.cpp"

".\ActorInstanceCollisionDetection.cpp"

".\ActorInstanceBlend.cpp"

".\ActorInstanceBattle.cpp"

".\ActorInstanceAttach.cpp"
]
Creating command line "cl.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00000F84167184.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00002A84167184.rsp" with contents
[
/OUT:".\Release\gamelib.lib" ".\Release\ActorInstance.obj"

".\Release\ActorInstanceAttach.obj"

".\Release\ActorInstanceBattle.obj"

".\Release\ActorInstanceBlend.obj"

".\Release\ActorInstanceCollisionDetection.obj"

".\Release\ActorInstanceData.obj"

".\Release\ActorInstanceEvent.obj"

".\Release\ActorInstanceFly.obj"

".\Release\ActorInstanceMotion.obj"

".\Release\ActorInstanceMotionEvent.obj"

".\Release\ActorInstancePosition.obj"

".\Release\ActorInstanceRender.obj"

".\Release\ActorInstanceRotation.obj"

".\Release\ActorInstanceSync.obj"

".\Release\ActorInstanceWeaponTrace.obj"

".\Release\DungeonBlock.obj"

".\Release\PhysicsObject.obj"

".\Release\RaceData.obj"

".\Release\RaceDataFile.obj"

".\Release\RaceManager.obj"

".\Release\RaceMotionData.obj"

".\Release\WeaponTrace.obj"

".\Release\Area.obj"

".\Release\AreaLoaderThread.obj"

".\Release\AreaTerrain.obj"

".\Release\MapBase.obj"

".\Release\MapManager.obj"

".\Release\MapOutdoor.obj"

".\Release\MapOutdoorCharacterShadow.obj"

".\Release\MapOutdoorIndexBuffer.obj"

".\Release\MapOutdoorLoad.obj"

".\Release\MapOutdoorQuadtree.obj"

".\Release\MapOutdoorRender.obj"

".\Release\MapOutdoorRenderHTP.obj"

".\Release\MapOutdoorRenderSTP.obj"

".\Release\MapOutdoorUpdate.obj"

".\Release\MapOutdoorWater.obj"

".\Release\MapType.obj"

".\Release\MapUtil.obj"

".\Release\MonsterAreaInfo.obj"

".\Release\Property.obj"

".\Release\PropertyLoader.obj"

".\Release\PropertyManager.obj"

".\Release\SnowEnvironment.obj"

".\Release\SnowParticle.obj"

".\Release\TerrainDecal.obj"

".\Release\TerrainPatch.obj"

".\Release\TerrainQuadtree.obj"

".\Release\GameEventManager.obj"

".\Release\GameType.obj"

".\Release\GameUtil.obj"

".\Release\ItemData.obj"

".\Release\ItemManager.obj"

".\Release\FlyingData.obj"

".\Release\FlyingInstance.obj"

".\Release\FlyingObjectManager.obj"

".\Release\FlyTarget.obj"

".\Release\FlyTrace.obj"

".\Release\StdAfx.obj"
]
Creating command line "lib.exe @"c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\RSP00002A84167184.rsp" /NOLOGO"
Output Window
  
Compiling...
StdAfx.cpp
StdAfx.cpp
Compiling...
ActorInstance.cpp
FlyTrace.cpp
FlyTarget.cpp
FlyingObjectManager.cpp
FlyingInstance.cpp
FlyingData.cpp
ItemManager.cpp
ItemData.cpp
GameUtil.cpp
GameType.cpp
GameEventManager.cpp
TerrainQuadtree.cpp
TerrainPatch.cpp
TerrainDecal.cpp
SnowParticle.cpp
SnowEnvironment.cpp
PropertyManager.cpp
PropertyLoader.cpp
Property.cpp
MonsterAreaInfo.cpp
Generating Code...
Compiling...
MapUtil.cpp
MapType.cpp
MapOutdoorWater.cpp
MapOutdoorUpdate.cpp
MapOutdoorRenderSTP.cpp
MapOutdoorRenderHTP.cpp
MapOutdoorRender.cpp
MapOutdoorQuadtree.cpp
MapOutdoorLoad.cpp
MapOutdoorIndexBuffer.cpp
MapOutdoorCharacterShadow.cpp
MapOutdoor.cpp
MapManager.cpp
MapBase.cpp
AreaTerrain.cpp
AreaLoaderThread.cpp
Area.cpp
WeaponTrace.cpp
RaceMotionData.cpp
RaceManager.cpp
Generating Code...
Compiling...
RaceDataFile.cpp
RaceData.cpp
PhysicsObject.cpp
DungeonBlock.cpp
ActorInstanceWeaponTrace.cpp
ActorInstanceSync.cpp
ActorInstanceRotation.cpp
ActorInstanceRender.cpp
ActorInstancePosition.cpp
ActorInstanceMotionEvent.cpp
ActorInstanceMotion.cpp
ActorInstanceFly.cpp
ActorInstanceEvent.cpp
ActorInstanceData.cpp
ActorInstanceCollisionDetection.cpp
ActorInstanceBlend.cpp
ActorInstanceBattle.cpp
ActorInstanceAttach.cpp
Generating Code...
Creating library...
Results
  
Build log was saved at "file://c:\Users\Wish3r\Downloads\Serverfiles CleverMt2\Serverfiles CleverMt2\Binary + lib +include\Binary + lib +include\Binary [Source]\GameLib\Release\BuildLog.htm"
gamelib - 0 error(s), 0 warning(s)