#pragma once

#include "GrpScreen.h"

class CScreenFilter : public CScreen
{
	public:
		CScreenFilter();
		virtual ~CScreenFilter();

		void SetEnable(BOOL bFlag);
		void SetBlendType(BYTE bySrcType, BYTE byDestType);
		void SetColor(const D3DXCOLOR & c_rColor);

		void Render();

	protected:
		BOOL m_bEnable;
		BYTE m_bySrcType;
		BYTE m_byDestType;
		D3DXCOLOR m_Color;
};